I had to design a Halloween mask based on some sort of religion, mythology, culture, historical movement, etc for my "Creative ID Process" class. I ended up going for the black plague, basing my mask off of plague doctors, which I had never heard of before, who basically dressed up like birds and wore primitive gas masks during the European plague.
Anyway, here is the final rendering for it:
Here is the "callouts page", which explains some of my design choices. I also did a bunch of design work/sketches that are not shown here.
Thanks for looking!
What have I been up to?
I figured I should add to this, as I have been dormant for a little while. Here's some stuff that I have been working on for My VisComm (Visual Communication) 3 class at Art Center. We are focused on rendering matte surfaces in photoshop:
A sketch I did out of abstract shapes - turned into a spaceship.
I took the same ship and put it into perspective, made a couple adjustments, then added some wear and tear. Rendering manmade forms is new to me...
My creature for my "Imaginatomy" class.
In an effort to find a more permanent solution to my image-hosting problem, I am hosting these through flickr. Hopefully this will prove to be a more successful.
Thanks for stopping by.
A sketch I did out of abstract shapes - turned into a spaceship.
I took the same ship and put it into perspective, made a couple adjustments, then added some wear and tear. Rendering manmade forms is new to me...
My creature for my "Imaginatomy" class.
In an effort to find a more permanent solution to my image-hosting problem, I am hosting these through flickr. Hopefully this will prove to be a more successful.
Thanks for stopping by.
Color Corrected Work
In order to counteract blogger's bizarre desire to desaturate and lighten my piece, I had to artificially saturate and darken in in photoshop, and upload it several times until I got it looking right on the web. What you see here is a little closer to the original intention of the piece (although still not completely identical). Hoping to have a more permanent solution soon.
Cheers!
Portfolio Part II -- Unrelated and Personal Work
Here is everything else that I submitted to the Entertainment Design committee at Art Center that was unrelated to my Robin Hood redesign project (with the exception of a couple of pages that I added in later). Most of these are just bits-and-pieces of classwork and personal work: anything that I felt best showcased my abilities.
*EDIT: It seems that Blogger messes with the colors of my images when I upload them. This is most unfortunate, and I will be looking for a solution in the near future. In the meantime, please bear with me.*
I hope to have more entertainment/concept-art related color-work in the near future!
Cheers!
*EDIT: It seems that Blogger messes with the colors of my images when I upload them. This is most unfortunate, and I will be looking for a solution in the near future. In the meantime, please bear with me.*
I hope to have more entertainment/concept-art related color-work in the near future!
Cheers!
Portfolio Part I -- Robin Hood Redesign
Here is my redesigned take on the classic "Robin Hood" story, set in a retro-futuristic alternate reality. This was used as an entrance portfolio into the Art Center College of Design's Entertainment Design major: a program that only 20 people a year are accepted to. I was fortunate (and hardworking) enough to make the cut.
This was all produced in approximately 6-8 weeks, and the focus of it was primarily design. Basically, the portfolio-review committee stressed that they wanted to see as many design variations as possible, with less emphasis on "finished product" or detailed painting/rendering. We were asked to redesign the characters, creatures, props, vehicles, and environments from start to finish of a classic fairytale or story. Hope you enjoy looking at it as much as I did making it!
This was all produced in approximately 6-8 weeks, and the focus of it was primarily design. Basically, the portfolio-review committee stressed that they wanted to see as many design variations as possible, with less emphasis on "finished product" or detailed painting/rendering. We were asked to redesign the characters, creatures, props, vehicles, and environments from start to finish of a classic fairytale or story. Hope you enjoy looking at it as much as I did making it!
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